AI Insights · Timothy · October 2022
Top 5 Season Pass Games on iOS in the US Q3 2022
Discover the performance trends of the top 5 Season Pass games on iOS in the United States during Q3 2022, including revenue, downloads, and active users.
During the third quarter of 2022, the top 5 Season Pass games on iOS in the United States showed diverse performance trends across revenue, downloads, and active users. Below, we provide a detailed analysis of each game's metrics.
Candy Crush Saga from King experienced a slight decline in weekly downloads, starting at approximately 111K in late June and dropping to around 91K by the end of September. Despite fluctuating revenue, it ended the quarter on a high note, with weekly revenue peaking at roughly $5.7M. The game's weekly active users remained relatively stable, averaging around 1.4M throughout the quarter.
Royal Match by Dream Games saw a steady increase in weekly downloads, beginning with about 64K in late June and rising to nearly 100K by the end of September. Revenue trends were consistent, with peaks reaching up to $3.1M weekly. The game also maintained a growing active user base, with numbers climbing from around 239K to 293K during the quarter.
Clash of Clans from Supercell had fluctuating weekly downloads, starting at approximately 71K and ending at around 76K. Revenue showed a notable peak in early August at about $3.7M weekly, before stabilizing around $3.4M towards the end of September. Active users remained strong, averaging around 4.6M throughout the quarter.
Homescapes by Playrix experienced a significant increase in weekly downloads mid-quarter, peaking at around 89K in mid-August. Revenue trends were relatively stable with a few peaks, reaching up to $2.7M weekly. Active users saw a gradual increase, averaging around 900K, with a peak of about 953K in mid-August.
Jackpot Party - Casino Slots from Phantom EFX, Inc. had a consistent download rate, fluctuating around 8K weekly. Revenue showed a significant spike at the end of August, reaching approximately $2.3M weekly. Active users remained steady, averaging around 44K throughout the quarter.
For more detailed insights and data on these games, visit Sensor Tower.